Items

Birch Wand

Birch Wand

Birch Wand

Wand
Range: 1.7
Base attack rate: 1.02
Implicits
+[12 - 16] Spell Damage+[20 - 30] Mana-3 Spell Mana Cost
Required Level: 20

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Critical Strike Multiplier
has a reroll chance of 40%. This means that whenever it is picked out of the 29 available affixes, there is 40% for the rolling process to happen again.

AffixChance to roll and keep
Added Critical Strike Multiplier
3.67%
Chance To Blind
1.22%
Chance To Chill
3.06%
Chance To Ignite
3.06%
Chance To Shock
3.06%
Chance To Slow
1.53%
Freeze Rate Multiplier
6.12%
Increased Cast Speed
6.12%
Increased Cold Damage
3.06%
Increased Critical Strike Chance
4.90%
Increased Damage Over Time
6.12%
Increased Elemental Damage
6.12%
Increased Fire Damage
3.06%
Increased Lightning Damage
3.06%
Increased Necrotic Damage
6.12%
Increased Physical Damage
6.12%
Increased Spell Crit Chance
2.45%
Increased Spell Damage
6.12%
Increased Stun Chance
6.12%
Increased Elemental Damage Over Time
1.84%
Mana and Mana Regen
3.06%
Minion Spell and Bow Damage
1.84%
Physical Penetration and Minion Physical Penetration
0.92%
Fire Penetration and Minion Fire Penetration
0.92%
Cold Penetration and Minion Cold Penetration
0.92%
Lightning Penetration and Minion Lightning Penetration
0.92%
Necrotic Penetration and Minion Necrotic Penetration
0.92%
Poison Penetration and Minion Poison Penetration
0.73%
Mana and Mana Spent Gained as Ward
6.12%

Uniques

Mad Alchemist's Ladle

Mad Alchemist's Ladle

Wand
Unique Birch Wand
Range: 1.7
Base attack rate: 1.02
LP38% | 13% | 2% | 0.062%
Implicits
+[12 - 16] Spell Damage+[20 - 30] Mana-3 Spell Mana Cost
Modifiers
+[8% - 48%] Chance to Slow on Spell Hit+[8% - 48%] Chance to Frailty on Spell Hit+[8% - 48%] Chance to Shred Armour on Spell Hit+[8% - 48%] Chance to Electrify on Spell Hit+[8% - 48%] Chance to Poison on Spell Hit6% more Damage per Negative Ailment on the Target (up to 8)+1% increased Cast Speed per 2 Intelligence1 Mana Gained on Potion Use per 4 Intelligence
Required Level: 17
Updated for Cycle 1.1 Harbingers of Ruin

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