Items
Rune Dagger
+36 Melee Damage+[3% - 4%] Critical Strike Chance+[30 - 40] Spell Damage
Required Level: 61
Affixes
The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.
For example,
Added Critical Strike Multiplier
Affix | Chance to roll and keep |
---|---|
Added Critical Strike Multiplier | 2.19% |
Added Melee Cold Damage | 2.74% |
Added Melee Crit Chance | 2.92% |
Added Melee Fire Damage | 2.74% |
Added Melee Lightning Damage | 2.74% |
Added Melee Physical Damage | 3.66% |
Added Melee Void Damage | 3.66% |
Chance To Bleed | 2.56% |
Chance To Blind | 0.73% |
Chance To Chill | 1.83% |
Chance To Ignite | 1.83% |
Chance To Poison | 1.83% |
Chance To Shock | 1.83% |
Chance To Slow | 0.91% |
Health On Kill | 3.66% |
Health On Melee Hit | 3.66% |
Increased Cast Speed | 3.66% |
Increased Cold Damage | 1.83% |
Increased Critical Strike Chance | 2.92% |
Increased Damage Over Time | 3.66% |
Increased Fire Damage | 1.83% |
Increased Lightning Damage | 1.83% |
Increased Melee Attack Speed | 3.66% |
Increased Melee Damage | 3.66% |
Increased Melee Stun Chance | 3.66% |
Increased Necrotic Damage | 3.66% |
Increased Physical Damage | 3.66% |
Increased Poison Damage | 2.56% |
Armour Shred Chance | 1.83% |
Increased Stun Chance | 3.66% |
Melee Health Leech | 3.66% |
Melee Frailty Chance | 3.66% |
Parry Chance | 1.83% |
Andinai's | 3.66% |
Mana and Mana Regen | 1.83% |
Minion Melee and Bow Damage | 1.10% |
Physical Penetration and Minion Physical Penetration | 0.55% |
Fire Penetration and Minion Fire Penetration | 0.55% |
Cold Penetration and Minion Cold Penetration | 0.55% |
Necrotic Penetration and Minion Necrotic Penetration | 0.55% |
Poison Penetration and Minion Poison Penetration | 0.44% |
Uniques
+36 Melee Damage+[3% - 4%] Critical Strike Chance+[30 - 40] Spell Damage
Modifiers+[10 - 15] Totem Melee Physical Damage+[10 - 15] Totem Spell Physical Damage+50 Mana+1% Critical Strike Chance for Totems per Intelligence+[15% - 35%] Totem Critical Strike Multiplier
Required Level: 71
+36 Melee Damage+[3% - 4%] Critical Strike Chance+[30 - 40] Spell Damage
Modifiers[61 - 66] Ward Gain+[61 - 66] Necrotic Damage for Damage Over Time Spells[11% - 16%] Chance to Cast Summon Wraith when you or one of your Wraiths kills an enemy[22% - 36%] Chance to Cast Infernal Shade when you or one of your Wraiths kills an enemy[61% - 66%] More Infernal Shade Damage per active Wraith against Bosses and Rare Enemies[36% - 61%] Increased Area for Infernal Shade and for your Summoned Wraiths' Melee Attacks
Required Level: 61Legendary Potential Level: 85
Dragorath's Claw
DaggerUnique Rune Dagger
Range: 1.9
Base attack rate: 1.14
LP32% | 7% | 0.524% | 0.005%
+36 Melee Damage+[3% - 4%] Critical Strike Chance+[30 - 40] Spell Damage
Modifiers[37% - 47%] Chance to Cast Lightning Blast on Crit with Frost Claw (up to 3 casts per second)Lightning Blast cast this way has +1% Critical Strike Chance per 5% uncapped Lightning Resistance and +1% Critical Strike Multiplier per 5% uncapped Cold Resistance[7 - 17] Ward Gained on Crit with Frost Claw+[7% - 17%] All Resistances+[37% - 47%] Spell Critical Strike Multiplier
Required Level: 37